H.M. Ammari, N. Gomes, W. Grosky, M. Jacques, B. Maxim, and D. Yoon “Survey of Sensor Network Applications and Architectural Components “, Ad Hoc & Sensor Wireless Networks International Journal (to appear 2013).
R.S. Pressman and B.R. Maxim, Software Engineering: a Practitioner’s Approach, 8th ed., (2014).
B.R. Maxim and M. Turton “Use of Teams in Game Design and Software Engineering Capstone Classes”, Global Perspectives on Engineering Management, (Vol. 2 No. 1, February 2013, pp.21-26).
H. M. Ammari , N. Gomes , W. Grosky , M. Jacques, B. Maxim, and D. Yoon “A Review of Applications of Wireless Sensor Networks”, Wireless Sensor Networks: Current Status and Future Trends (S. Khan, A. K. Pathan , and N.A. Alrajeh, Editors), Auerbach Publications, CRC Press, Taylor & Francis Group, USA, 2012.
Maxim, B.R.; Turton, M.; and Nahle, W. “Work in Progress: Using Social Media to Teach Engineering Process”, Proceedings of 41st IEEE Annual Frontiers in Education Conference, Rapid City, SD, October 2011, pp. S3H1-S3H2.
Maxim, B.R.; Sable, M.; and Cristiano, J. “Service Learning and Virtual Worlds”, Proceedings of 40th IEEE Annual Frontiers in Education Conference, Washington, DC, October 2010, pp. T2D1-T2D6.
Maxim, B.R.; Sable, M.; Turton, M.; and Cristiano, J. “Service Learning and Computer Games”, Proceedings of Meaningful Play2010 Conference, East Lansing, MI, October 2010, pp. 1-20.
Maxim, B.R. and Elenbogen, B. S. “Attracting K-12 Students to Study Computing,” Proceedings of 39th IEEE Annual Frontiers in Education Conference, San Antonio, Texas, October 2009, pp. M1H1-M1H5.
Maxim, B.R. and N. Martineau, “Learning via Gaming – an Immersive Environment for Teaching Kids,” Proceedings of Meaningful Play 2008 Conference, East Lansing, MI, October 2008, pp. 1-12.
Maxim, B.R. “Serious Games as Software Engineering Capstone Projects”, Proceedings of the 2008 Annual Meeting of the Association for Engineering Education, Chicago, IL, June 2008, pp.1-12.
Varadarajan, A.; Patel, N.; and Maxim, B.; and Grosky, W. “Analysing the Efficacy of Using Digital Ink Devices in a Learning Environment,” Multimedia Tools and Applications, Volume 40, Number 2 (November 2008). pp. 211-239.
Maxim, B.R. and Ridgway, B. “Use of Interdisciplinary Teams in Game Development Courses”, Proceedings of 37th Annual Frontiers in Education Conference (vol.1, 2007), IEEE Press, Milwaukee, WI, October 2007, pp. T2H1-T2H5.
Maxim, B.R. and Akingbehin, K. “Experiences in Teaching Senior Design Using Real-World Clients”, Proceedings of the 36th Annual Frontiers in Education Conference, (vol. 1, 2006), San Diego, CA, October 2006: pp. T2H13-T2H17.
Maxim, B.R. “Game Design is More Than Programming”, Proceedings of the 2006 Annual Meeting of the Association for Engineering Education, Chicago, IL, June 2006: pp. 8001-8010.
Shen, J., Maxim, B., Akingbehin, K. "Accurate Correction of Surface Noises of Polygonal Meshes”, International Journal for Numerical Methods in Engineering 2005: 64: pp. 1678-1698.
: (313) 436-9155
DEPARTMENTComputer and Information Science
University of Michigan-Dearborn